Around six years of creative experience, and games have been the thread through all of it. I've worked on trailers, live content and brand campaigns with teams that value creativity as much as I do — shaping ideas with other people and turning them into work that feels thoughtful, bold and built with intent.
I'm currently a Senior Video Artist at Frontier Developments. Before that, three years at World Makers on Deceit 2 — first as a Digital Content Creator, then as a Creative Designer — leading direction and branding for seasonal content, cosmetics and key art, and cutting everything from cinematic trailers to dev diaries. Sitting inside development changed how I think about the work: I get to bring a player's read on a game straight into the creative.
Off the clock I'm usually out with Kylo, my Alaskan malamute, or playing whatever I'd otherwise be cutting a trailer for.